Feed Fresno 2012

We completed our third weekend of Feed Fresno and exceeded all of our expectations. Congratulations to everyone who pitched in and helped ensure that everyone gets to eat. Together, we raised over 3000 cans of food, and more than $300 for the food bank.

Our first event was a big Magic tournament, hosted by traveling Judge Sean Catanese, who brought some cool prizes along. The bin filled, and we wound up stashing extra food everywhere! To see more photos from the event, click through the photo below.

The second weekend was a minis marathon, organized by Ryan. There were lots of great events. Gut Shot was a crowd pleaser. Scott Richman’s Mordheim Demo wowed people with his awesome terrain. An album of Feed Fresno: Minis events is linked from the picture below.

Among the events of the minis weekend were the announcements of the painting contest winners! We had a lot of great entries.

The Feed Fresno finale was the board gamer meetup, featuring a Dragon Dice demo from 11am to 2pm, a Game Designers Guild meeting (that exploded from 4 to 15 people this month), and the X-Wing Kessel Run Tournament. Click through the picture below for images from Feed Fresno’s board game day.

After several hard fought rounds, Joe commanding Bobba Fett’s Slave One barely outmaneuvered Chris Jones guiding the Millennium Falcon in the Kessel Run finale.

Throughout the Feed Fresno events we had raffles. One of the most prized raffles was Rosalyn Clodfelter’s amazing TARDIS dice bag. You might say a few people were interested…

The event was an amazing success, showing off a tremendous spirit of giving. Ryan L. and Chris J. each donated the equivalent of 350 cans, tying for the most generous. Many others donated crazy amounts–several people donated over 100 cans!

Sept. 8: Magic Celebration, GPT & Ascension tournaments

We’re calling it Card Play Saturday and it’s going to be amazing.

First, we’ve got the annual Magic Celebration pack wars flights we’re going to run. Those will be at 10:30 and 11:30 in the morning. It’s free and a great way to get into Magic if you’ve never played before. We’ll focus on the new players here and help everyone have a great time.

Then at 1 p.m. we start our Ascension tournament. This deck building game is quick to learn and easy to play. Five bucks gets you into the tourney. The winner will get a copy of the upcoming expansion Immortal Heroes (or store credit to go toward the purchase when it’s finally available). Second and Third place will get promo cards for the game.

At 2 p.m. there’s some more Magic with our GPT for San Jose. This will be a standard format tournament with a $25 entrance fee. There’ll be some stuff competition and TJ Morrison will be on hand as our head judge. Here’s the prizes you’ll be vying for:

  • First: $100 travel fun and 2 byes for San Jose
  • Second: A booster box of Magic or $75 in store credit. Want to wait to pick up that box until Ravnica hits the shelves? We can make that happen.
  • Third & Fourth: 15 packs OR 11 of our Squirrel Tokens ($3 coupons)
  • Fifth – Eighth: 8 packs OR 5 of our Squirrel Tokens ($3 coupons)

There’ll also be giveaways throughout the tournament. We will when this a competitive REL event and it will have a top 8 playoff.

After you’ve survived all that, there’s more Magic Celebration that evening at 6 and 7. Again, if you’re a newer player, this is the time to find out how enjoyable Magic can be. These small tournaments are free and will last until we’ve run out of packs set aside for this event.

And just imagine: this is all just a walk-up to October, when we celebrate our Squirrelaversy and start our Go for the Gold Magic competition.

SCG Aug. 18 Top 8 Decklists

1st place – Juan Diaz- UW Delver
4 Delver of Secrets
4 Snapcaster Mage
4 Restoration Angel
3 Geist of Saint Traft
1 Phantasmal Image
4 Ponder
4 Vapor Snag
4 Gitaxian Probe
3 Mana Leak
2 Thoughtscour
1 Gut Shot
1 Mutagenic Growth
1 Dismember
1 Dissipate
1 Sword of War and Peace
1 Sword of Feast and Famine
1 Rune Chanters Pike

9 Island
1 Plains
4 Seachrome Coast
4 Glacial Fortress
2 Moorland Haunt
3 Blade Splicer
2 Celestial Purge
2 Flash Freeze
2 Negate
1 Surgical Extraction
1 Tormod’s Crypt
1 Mana Leak
1 Divine Offering
1 Oblivion Ring
1 Mimic Vat

Continue reading “SCG Aug. 18 Top 8 Decklists”

Minicon 2 is complete!

The second minicon finished last night. Thank you to all the GMs who stepped up and provided games, and players who took time out of a busy Father’s Day weekend to join us.

From an organizer’s stand point, everyone seemed to step up and run without needing much direction. The games ran without many immediate complaints–hopefully everyone had a good time.

We didn’t shoot many pictures–the camera battery died after only a few snaps. If you have pictures you’re willing to share, please send us links to your shots online or email us pictures. Thanks!

Feedback and Planning

If you have comments about the mini-con just past, or ideas for improving future minicons, please send comments to events@crazysquirrelgamestore.com.

Below are my observations–I’d love to hear yours, whether they agree, contradict, or address entirely different things.
– Father’s Day weekend prevented many people from being able to participate, particularly on Sunday. That’s obviously less than ideal.
– The split-slots seemed to make scheduling trickier, increasing the number of game conflicts, without adding a lot of value. Below, please find a proposed schedule for next time. Knock it around–how would you improve it?
– The Sunday PFS slots didn’t align with the non-Pathfinder slots. It would have been nice to allow people to hop from one to the other, but I didn’t prepare far enough out to coordinate correctly.
– Registration was split between mini-con signups (via the form on this site) and Warhorn (for the Sunday PFS games.). It seemed to work out okay, but I’d understand if that proved confusing. After all, the Saturday PFS games were included in the minicon selector.
– I didn’t post a link to the players-in-games list during signups, mostly to prevent a “winner’s curse”. (In a winner’s curse, the games that start to fill up are rushed because “they’re obviously the best”, or because you can always switch to less in demand games later.) Do you want to see lists of players and games during signups? If so, at what point in the process do you want to see the list?
– Related: GMs, at what point in the process do you want to know what players are are signed up for your slot? Do you want a player list on game day? Do you want the email addresses of players to develop backgrounds, etc., before the con?
– I filled games in the order submitted, allowing people to pick all of their slots at once. Would it be “more fair” to require priorities (so everyone gets their first choice, in order, before we fill second choices)? That would be more complicated, and might introduce more errors, but if there’s a strong demand, we could try it.

Five Slot Minicon Schedule

Saturday Sunday
11-3 pm 11-3:30 pm
3:30-5:30 pm 3:30-7:30 pm
6-10 pm

Note that I sandwiched the 2 hour slot between the 4 hour slots on Saturday, so that 6 hour games can be created by merging slots to form 11am-:5:30pm or 3:30-10 pm sessions.

Thanks for helping create a great con! I’m already looking forward to the next one.

June 2012: Roleplaying Minicon Full Event Listing

Saturday Events

10 am: Store opens. Free RPG day handouts! Events begin at 10:30 am.

Dawn of the Scarlet Sun (Pathfinder)
Sat, June 16, 10:30am – 3:00pm
GM: Will Johnson, 6 players. An adventure for 5th-level characters. The coastal city of Magnimar is no stranger to crime, yet recently, a series of murders has sent a chill through the early morning streets. Someone—or something—is stalking and killing worshipers of Sarenrae, the goddess of the sun. The city guard is prepared to ambush the murderer, but they need help—help of the kind that adventurers are so good at providing. What is the sinister truth behind these violent acts?

The Night Clerk (Call of Cthulhu)
Sat, June 16, 10:30am – 3:00pm
GM: Allyson Fanning, 4 players. A freak blizzard traps the players in a hotel for night. When the power goes out it’s a race against time to survive the night.

Pirates! (Savage Worlds)
Sat, June 16, 10:30am – 12:30pm
GM: Joel Soto, 5 players. A band of heroic pirates are desperate for gold and adventure. The group is tricked with a nasty curse and must find a way to break it. All the while being hunted by the English.

What gives? (Castle Falkenstein)
Sat, June 16, 10:30am – 12:30pm
GM: JP Menard, 6 players. New Europa is on the brink of war. Can you find the clockwork person that is the key to stop the tension? He or she is in the middle of Victorian London. The world is Lord of the Rings with Jules Verne science fiction.

Dawn of Defiance: The Agent’s Gambit (Star Wars Saga Edition)
Sat, June 16, 1:00pm – 5:30pm
GM: Bryan Berrett, Players 3-5. It is a dark time in the galaxy. The evil Galactic Empire has spread from the Deep Core to the Outer Rim, and everywhere the Empire’s tyranny can be felt. Fleeing from the oppression of Emperor Palpatine’s minions, an agent of Senator Bail Organa has run to a transit space station above Brentaal. Known to be a vocal opponent of the Emperor’s policies, Organa may be the last hope of freedom in the galaxy. In order to stop this agent from reaching their destination, the Empire has sent out an alert to all Imperial Forces in the sector, including those on Sel Zonn Station, where the struggle for liberty rages on and the first sparks of rebellion have begun to burn….

Dawn of the Scarlet Sun (Pathfinder)
Sat, June 16, 1:00pm – 5:30pm
GM: Jack Krause, 4-6 players. The adventure module being given away during Free RPG Day. The coastal city of Magnimar is no stranger to crime, yet recently, a series of murders has sent a chill through the early morning streets. Someone—or something—is stalking and killing worshipers of Sarenrae, the goddess of the sun. The city guard is prepared to ambush the murderer, but they need help—help of the kind that adventurers are so good at providing. What is the sinister truth behind these violent acts?

Return Policy (D&D 4e)
Sat, June 16, 1:00pm – 5:30pm
GM: Andy Aleman, 5 players. Three weeks ago, your adventuring party discovered a mysterious artifact while exploring some ruins. Naturally, you threw it in your pile of loot and brought it home. Yeah, that was a big mistake. Return Policy is a brutal “fourtcore” style dungeon crawl. Characters will be provided. You may bring your own level 11 character ONLY IF you have a suitable matching mini.

The Whispering Wood (Storyteller)
Sat, June 16, 1:00pm – 5:30pm
GM: Johnathen Tonozzi, 3-5 players. Getting lost is a part of life. Sometimes we turn down a road we don’t recognize and can’t find our way back. Boats get lost in the ocean. Kids let go of their mother’s hand and go astray in a crowded mall. Of course, most people get themselves back on track through luck or skill, or ended up being found by someone else. But what if you got lost and never got found?…

D&D For Kids (4e D&D)
Sat, June 16, 1pm – 3pm
DescriptionCraig Brown runs a quick adventure for kids up to age 14. A great chance to introduce the next generation to tabletop roleplaying.

Legacy of Disaster (L5R 4e)
Sat, June 16, 3:30pm – 10:00pm
GM: Bill Kerney, 6 players. Legacy of Disaster is an introduction to the L5R roleplaying game, set in the world of Rokugan, which is basically medieval Japan with some Chinese influences. The players are all samurai attending a court held by a minor daimyo when disaster strikes… All PCs are pregenerated, and the rules system will be explained.

Undying Legacy of the First Ones [NeoExodus/Pathfinder]
Sat, June 16, 3:30pm – 10:00pm
GM: Will Johnson, players 4. At the request of the Sanguine Covenant, the PC’s travel to a small border village in the Caneus Empire besieged by a tribe of calibans. Aggressive, barbaric, cannibalistic, and dangerous, the calibans are a threat to civilized people everywhere. More is afoot than initially believed.

Dawn of the Scarlet Sun (Pathfinder)
Sat, June 16, 6pm – 10pm
GM: Josh McIllwain, 6 players. An adventure for 5th-level characters. The coastal city of Magnimar is no stranger to crime, yet recently, a series of murders has sent a chill through the early morning streets. Someone—or something—is stalking and killing worshipers of Sarenrae, the goddess of the sun. The city guard is prepared to ambush the murderer, but they need help—help of the kind that adventurers are so good at providing. What is the sinister truth behind these violent acts?

Return Policy [D&D 4e]
Sat, June 16, 6pm – 10pm
GM: Andy Aleman, 5 players. Three weeks ago your adventuring party found a strange artifact while exploring some ruins. Naturally, you threw it on top of the loot pile and brought it home. Yeah, that was a big mistake. Return Policy is a brutal, fourthcore style dungeon crawl. Characters will be provided. You may bring your own 11th level character ONLY if you have a suitable matching mini. This is a repeat of the afternoon game.

Shadowrun Intro
Sat, June 16, 6pm – 10pm
GM: Kevin Wing, Players: 5. This will be a demo of Shadowrun, running the adventure included in Catalyst’s Free RPG Day offering. New players are highly encouraged!

The Hunt (Savage Worlds, Slipstream)
Sat, June 16, 6pm – 10pm
GM: Scott Richman, Players: 2-6. Amid the fragments of worlds rules the science and flavor of 1930s Saturday morning pulp serials, for Slipstream is a realm of square-jawed heroes, ray guns, weird science, and rocketships. It is a realm where the morals are black and white, where good triumphs over evil, and where danger lurks at every turn. The Abarash’s elders have a dark and ancient secret. Once a year those who want to lead the Abarash go to a small unnamed fragment near Simba and perform a Koal, a Hunt of Intelligent Beings. The Koal is a tradition from ancestral times that decides the Abarash’s next Chief. It was long ago banned by other tribes of Lion Men, but not the fierce Abarash.

First Steps, Part 1: In Service of Lore (Pathfinder Society Intro)
GM: Geoff Worstell, 6 players. An adventure for 1st-level characters. In your first mission as a Pathfinder agent, the head of the Grand Lodge sends you on a number of missions throughout the metropolis of Absalom, pitting you against traps, thieves, and even an unruly devil, all in the pursuit of knowledge.

Sunday Events

Pathfinder: Morning Games
Sun, June 17, 11:30am – 3:30pm; 24 players total over 4 tables.

  • MOD: We Be Goblins! (PATH)
  • S3-12: Wonders in the Weave – Pt. 1: The Dog Pharoah’s Tomb (5 – 9) (PATH)
  • S3-EX: The Cyphermage Dilemma (1-5)
  • S3-Intro 2: First Steps—Part II: To Delve the Dungeon Deep (1) (PATH)

For scenario details and signups, see Warhorn.

(Pathfinder Society Game signups are via Warhorn! Click the link above and select your tables.)

Manitou Springs (Werewolf the Forsaken)
Sun, June 17, 2pm – 6pm
GM: Andrae Rodgers, 5 players. An introductory game of Werewolf the Forsaken. Perfect for first time players!

Neutral Grounds (Dresden Files RPG)
Sun, June 17, 2pm – 6pm
GM: Tony Ridgway, Number of Players: 3-5. Neutral Grounds: Come for the hot, fresh coffee. Stay for the cold-blooded murder. Two dead barristas … a missing proprietor … ghoul attacks … poser vampires … boy trouble. And it’s your case, whether you like it or not. Better make that a double espresso. The Neutral Grounds casefile is a one-shot mystery-adventure for the Dresden Files Role-Playing Game, intended for 3-7 [I will be capping this at 5, as I’m a new GM] characters at the “Up To Your Waist” [low-level] power level. Customizable, pregenerated characters with sheets and power details are provided. In addition, there will a 30 minute quick overview of how the Dresden Files RPG system works. Familiarity with the FATE system or its variants (Spirit of the Century is the big one) is a plus. Disclaimer: this will be my third session running as a GM, so patience and understanding are appreciated (as will be any feedback after the adventure).

The Island [Call of Cthulu]
Sun, June 17, 2pm – 6pm
GM: Sheila Mitchell, players 6: A few weeks ago, you were selected to join a crew of twelve for a Survivor like reality show. Now there are 7 left and things have gotten strange. Do you have what it takes to survive the Island? With your sanity intact?

Pathfinder Society: Afternoon Scenarios
Sun, June 17, 4pm – 8pm; 24 players total over 4 tables.

  • MOD: Dawn of the Scarlet Sun
  • S3-14: Wonders in the Weave – Pt. 2: Snakes in the Fold (5 – 9)
  • S3-EX: The Cyphermage Dilemma (1-5)
  • S3-Intro 3: First Steps—Part III: A Vision of Betrayal (1)

For scenario details, see Warhorn.
(Pathfinder signups are via Warhorn. Congratulations to Pathfinder on its very successful year of organized play!)

Minicon Schedule and Event Signup

Welcome to sign-ups for our second Roleplaying Games Minicon, June 16th and 17th. First, here’s a graphic of the many cool games on offer.

Below is the form to complete to sign up for the events. Please provide an email address rather than a phone number, if possible. I tend to write game confirmations quickly when responding by email; phone calls are often saved up for the weekend. If you want to know your status sooner, make it easy for me: include an email address.

A few notes. First: watch your beginning and ending times! Some 10:30 am games end at 12:30 pm, allowing participation in games that start at 1 pm. Other games starting at the same time last until 3 pm. Note: Players with time conflicts will not be signed up for any of conflicting slots until the error is corrected. So don’t shotgun and claim 3 games at the same time–you won’t get into any of them.

For descriptions of games, including GM and number of players, scroll down to June 16th on the “upcoming events” calendar to the right. Click on the event and a full description (including confirmation of the time block) will appear. You can open as many event listings at once as you like. Alternately, click on The Minicon Event Listing for the events in post format.

If you have any questions or problems, you can email us at: events@crazysquirrelgamestore.com

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RPG Minicon 2012: GM signups

After the tremendous success of last year’s minicon, we’re looking to expand–in time, if not space. This year, we’re planning a two day event: the con will run both Saturday June 16th and Sunday June 17th.

For now, our first priority is to get some games arranged. A few of you have already sent us emails–thank you for stepping up. All GMs who are interested in running a game, please fill out the easy to use form below. We’ll take your entries and create a signup sheet–hopefully offering you a table full of excited players!

For maximum flexibility, we’ve broken games into 2 hour slots, except for a long “end of day” slot. We expect most games to run for multiple slots–GMs should just check multiple boxes for longer games. For a typical con or PFS scenario, check two boxes.

If there’s something that’s missing from the form, or if you’d prefer to discuss the event unconstrained by the form layout, please email events@crazysquirrelgamestore.com.

(If you’d like to see last year’s games, here were the games on offer at the 2011 minicon.)

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Feed Fresno

We’re planning a week of events dedicated to helping alleviate hunger in Fresno. We’re calling the week Feed Fresno, and we’re calling on all of our squirrels to be especially generous. More details are coming later, but this is what we’re already planning.

Beginning with a Malifaux tournament on Saturday November 26th (the Malifaux Soul Harvest), we’re running a week of events focused on gathering food to help the food. The event culminates in a charity tournament for up 48 magic players on December 3rd, being run by a level 3 judge. Then, a week later, we finish with a bang, with Foodmachine!

All together, we hope to donate more than a ton of food this year! We’ll give out prizes to the biggest donors, and make them larger if we hit our goal.

Event Details:
November 26th: Malifaux Soul Harvest.

November 27th: 40k tournament.

November 30th: D&D Encounters. Admission is 5 cans of food. For the evening, all characters have an At Will reaction power: 5 cans of food can be donated to reroll any die (similar to Elvish Accuracy). 10 cans of food can be donated to force the GM to reroll one of their dice.

December 1st: Board Game Night.

December 2nd: Friday Night Magic.

December 3rd: A level 3 judge, Sean Catanese, is coming to town and will provide cool Judge only promos as prizes. Buy in is 10 cans of food or $10, to be donated to the Food Bank.

December 10th: Foodmachine!

Potlatch Draft (Friday November 25th)

For a couple of weeks, we’ve had “potlatch” listed as the second magic event for the 25th. We were kicking around terms that meant potluck, where everyone brings a contribution to the event from home. Something like the first Thanksgiving dinner, but for Magic. Here’s how it’ll work. [We’re also running standard this night, as usual.]

For the Potlatch, each person brings three “boosters” of cards they’d like to draft. Build your boosters with cards you’d like to see–it’s your contribution, so make a booster that you’d like for someone to open. That someone probably won’t be you, so don’t put in Garruk assuming you’ll just pick him back out; we’ll pass the boosters and verify them before they get used in play.

To build your three boosters, take 10 common, 3 uncommon & 1 rare card (no duplicates), and gather them together. They must all be Standard Block (so Scars of Mirrodin forward) for this potlatch, but they don’t have to all be from one set. You can toss in a Caravan Vigil and a Bramblecrush, with maybe a rare of a Mimic Vat. Or whatever leftovers you’d like to contribute. Make each booster distinct–with an old booster wrapper around each, or some plastic wrap, or even just a rubber band!

If the potlatch draft is successful and we want to do it again, it might be fun to try out modern wide or even stranger “boosters”, but for this one we’re sticking to cards that everyone should be familiar with.

When it comes time to “open packs”, each person will pass one pack they’ve created as directed. Each person will open “the pack” they were passed and verify that it was constructed correctly. From there, the draft proceeds as normal.

I hope that sounds like fun. If you have any comments, or see any problems with the format, let us know in comments. Otherwise, we’ll have our “leftovers draft” the day after Thanksgiving. Happy pack making!

Lair Assault!

We’re running Lair Assault on your schedule! In comments to this post, let us know if you’re an individual (looking for a team), or a team captain. If you want to brag about how you’re going to own, that’s on you. 😉

If you’re a team captain, please list your regularly scheduled team members in a comment to this post. Once you have a team of 4-6 players, the team captain should write us (at events [at] crazysquirrelgamestore [dot] com) with assault times that your team can make. We’ll forward the message to our stable of DMs and see if anyone’s eager to maim your party… or whether your sharp blades and glinty smiles force us all to cower and… reschedule for another day.