Roleplaying Mini-Con is this month!

The Roleplaying Mini-Con nears! GMs, keep an eye on your inboxes. Game registration for everyone begins Wednesday, June 4th. You can register at the Warhorn site early, so you’ll be ready to sign up as soon as the site goes live. To do so, visit warhorn.net/events/crazy-squirrel-games.

If you’re thinking about running a session but haven’t sent us your game, you can still get listed. Just fill out our game form here: 2014 RPG MiniCon: GMs, List your games! We’re actually doing well on the number of offered games, so GM only if you’re inspired… otherwise, sign up and enjoy a weekend of great play!

2014 Minicon games are rolling in!

Several GMs have submitted games, but we have space for many more!

If you’d like to see the games already on offer, visit our Warhorn site; signups will open in June!

The Warhorn site is up to date for games submitted prior to May 28th. If you submitted before then and don’t see it on your list, please submit again! You can submit games via our form.

Thanks for running games–and look at the cool games rolling in on the Warhorn site.

2014 RPG MiniCon: GMs, List your games!

The 2014 Roleplaying Games Minicon is Saturday, June 21st and 22nd, 2014. We’ve had great events the last two years, and we’re looking forward to even more fun this year. We’ve got more space for game tables and sound walls–let GMs be heard across their table, not across the room!

This month we need GMs to step up and tell us what games they’d like to run. Fill out the form below and we’ll put your game on the signup site. Come June, we’ll let the hordes of players loose to sign up for your games–and let you sign up for some fun play too.

We’re spring boarding off of Free RPG Day; GMs will get first pick of the freebies on Saturday, but everyone will get cool stuff to take home.

(If your game runs particularly long, go ahead and submit for two consecutive slots as [Game] Part 1 and [Game] Part 2. Be sure to list whether players must participate in both slots in the adventure description, or if you’ll work fresh players in at the beginning of Part 2.)

We’ve had a great number of GMs step up– Thanks! For now, we encourage everyone to sign up for games they’d love to play at the minicon. If you’re eager to run, please consider prepping your game idea for the next Roleplaying Meetup on July 12th.

2013 Minicon Signup

It’s the time we’ve all been waiting for–player signups for the RPG minicon on June 15th and 16th!

For descriptions of the offered games, see Roleplaying Minicon 2013 Games.

Saturday Games

June 2013 Minicon selector
Seats remaining were updated at 2 p.m. Friday, June 14. *Below is the list of games; as the con has passed, it’s no longer a form that can be filled.

Your Name:
Contact Info (email or phone)

Game 10:30 am – 1 pm
(Not playing this slot)
FULL: Call of Cthulhu: The Haunted Mansion [GM: Allyson Fanning]
Pathfinder: We Be Goblins Too! [GM: Josh McIllwain] (1 remaining)
FULL: Dresden Files RPG: Neutral Grounds [GM: Tony Ridgway]
Dot-Dash-Dot: Fate Accelerated [GM: Scott Martin] (1 remaining)
Iron Kingdoms, Full metal Fantasy: Fools Rush In [GM: Nathan Clark] (1 remaining)

Game 1:30 pm – 5:30 pm
(Not playing this slot)
Dark Heresy: The Heresy Within [GM: Nick (Blitz) Clark] (2-3 remaining)
Advanced D&D: Quest for Undeath (and Other Worthy Causes) [GM: Clay Gilpin] (5 remaining)
D&D Next: Vault of the Dracolich [GM: Andy Aleman, Ian Bethel, or David Balough] (5 remaining)
FULL:Pathfinder: We Be Goblins [GM: Will Johnson]
FULL: Pathfinder: We Be Goblins, Too [GM: James Tyner]
Savage worlds – Pirates: Pirates – sewing and biting [GM: Joel Soto] (2-4 remaining)

Game 6-10 pm
(Not playing this slot)
FULL: Star Wars: Edge of the Empire — Shadows of a Black Sun [GM: Josh McIllwain]
Pathfinder: We Be Goblins, Too [GM: Will Johnson] (1 remaining)
Psi*Run [GM: Scott Martin] (1 remaining)

Sunday Games

Noon – 6 pm
Race For the Runecarved Key (1-12+) (Pathfinder Society – Pathfinder RPG)
Sign up for a table on warhorn!

Roleplaying Minicon 2013 Games

Below are the first GMs to volunteer their time and expertise. Fill out the linked form and join this illustrious crew! (Player signups began Saturday June 1st.)

(The list below is current as of 6/14/2013)


10:30 am to 1 pm

Call of Cthulhu: The Haunted Mansion
GM: Allyson Fanning
4 players; characters provided. (FULL)
A group of ghost hunters have been invited by the owner of Gracey Manor to spend the weekend collecting evidence of ghosts. As they spend the weekend there a big question comes up, will they get to leave?

===

Pathfinder: We Be Goblins Too!
GM: Josh McIllwain
6 players; characters provided (1 remaining)
The Licktoads, once the great and fierce goblin tribe in Brinestump Marsh, were defeated by human adventurers! All that remains of the tribe are its four goblin “heroes”—Reta Bigbad the fighter, Chuffy Lickwound the rogue, Poog the cleric of Zarongel, and Mogmurch the alchemist. Homeless and bored, they left their swampy homeland to join the neighboring goblin tribe, the Birdcrunchers.
– The good news is that the Birdcrunchers are willing to let the goblin heroes join their tribe.
– The better news is that the Birdcrunchers have heard of these four, and want one of them to become their new chieftain.
– The bad news is that before the goblins can join, they’ll need to endure a series of dangerous and humiliating tests. Very dangerous. Very humiliating.
– The worse news is that lately Birdcruncher chieftains have had really short lifespans—they’re being killed by the pet fire-breathing boar of a local ogre who wants the Birdcruncher land as his own.
– Can the four heroes of the now-dead Licktoad tribe save the Birdcrunchers and, in so doing, become their new leaders?

“We Be Goblins Too!” is an adventure for four 3rd-level goblin characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest roleplaying game. The adventure takes place near the coastal town of Sandpoint in the Pathfinder campaign setting, and serves as a sequel to “We Be Goblins,” Paizo’s popular 2011 Free RPG Day adventure!

===

Dresden Files RPG: Neutral Grounds
GM: Tony Ridgway
5 players, characters provided (FULL)
Neutral Grounds: Come for the hot, fresh coffee. Stay for the cold-blooded murder.
Two dead barristas … a missing proprietor … ghoul attacks … poser vampires … boy trouble. And it’s your case, whether you like it or not.
Better make that a double espresso.
The Neutral Grounds casefile is a one-shot mystery-adventure for the Dresden Files Role-Playing Game, intended for 3-7 characters at the “Up To Your Waist” power level. Customizable, pregenerated characters with sheets and power details are provided.

===

Dot-Dash-Dash-Dot: Fate Accelerated
GM: Scott Martin
5 players, Characters Provided (1 remaining)

Set in the very near future, astronomical listening posts around the world start receiving radio signals from the direction of Saturn. The message doesn’t appear to be a language, but is clearly the product of intelligent life. It will take a year to reach Saturn with even the fastest unmanned probes. Until the PCs are recruited by an agency that doesn’t exist…

This short scenario features simple rules and is intended for people new to roleplaying.

===

Iron Kingdoms, Full metal Fantasy: Fools Rush In
GM: Nathan Clark
4 players, Characters will be provided (2 remaining)
(Introductory scenario) There’s money to be had if you’re good enough to survive as a mercenary in the Iron Kingdoms. Join a merry band of sell swords as they try to acquire their very own mercenary license in the bustling city of Corvis. Sign up to experience the adventure and see what awaits you in the Iron Kingdoms!

===

Tenra Bansho Zero: The Phoenix incident. Canceled by GM.

===


1:30 to 5:30

Dark Heresy: The Heresy Within
GM: Nick (Blitz) Clark
4-5 players, 1st level characters provided (2-3 remaining)
Stationed on the Imperial staging world Demancia.. a card game gone wrong.. a punch thrown in the wrong direction.. and bam! You’re suddenly in the stockade awaiting a penal colony.. when an Inquisitor takes notice of your actions. A bloody murder and pressing business elsewhere leaves him no choice but to take up new acolytes to deal with it…. those acolytes might just be you.

===

Advanced Dungeons & Dragons: Quest for Undeath (and Other Worthy Causes)
GM: Clay Gilpin
6 players, characters provided (5 remaining)
Six weeks. Six weeks it’s taken you to get to the Valley of Shadow. Some of you seek the Wall and its knowledge of undeath; some of you seek to destroy the Wall; some just seek gold and glory…. It’s not a perfect team, but each member is capable in his own right.

The Wall of Byarta. The secrets of gods etched in runes on black obsidian. What tricks have the gods that protect such knowledge? What creatures might guard this epic monument?

You look to the left and right… hardy warrior, skulking thief, arrogant priest, mysterious mage… and an elf. Never trust an elf. But, the elfman did bring you here….

[This is an old-school dungeon crawl using some old-school rules. The original Advanced Dungeons & Dragons rules have a certain magic to them that no game since has been able to replicate. The books themselves are now musty, ancient tomes with archaic artwork and heavy language. Whether you’re an grizzled old veteran or just getting started in RPGs, you’re welcome at my table. Characters provided.]

===

D&D Next: Vault of the Dracolich
GM #1: Andy Aleman (2 remaining)
GM #2: Ian Bethel (2 remaining)
GM #3: David Balough (2 remaining)
players 6/table, characters provided
Deep in the forest of Cormanthor lies the hoard of the dracolich Dretchroyaster, the prize of which is a diamond staff rumored to unlock the secrets of an ancient elven kingdom. The sage Imani is seeking dozens of adventurers to launch an all-out assault on the undead dragon’s lair. The dracolich is a powerful foe—too great for even several parties to conquer—so it’s going to take all of the heroes’ courage, cunning, and speed to survive the dracolich’s deadly vault.

This is a multi-table, interactive event!

===

Pathfinder: We Be Goblins, Too
GM: James Tyner
players 6, characters provided (FULL)
The Licktoads, once the great and fierce goblin tribe in Brinestump Marsh, were defeated by human adventurers! All that remains of the tribe are its four goblin “heroes”—Reta Bigbad the fighter, Chuffy Lickwound the rogue, Poog the cleric of Zarongel, and Mogmurch the alchemist. Homeless and bored, they left their swampy homeland to join the neighboring goblin tribe, the Birdcrunchers.
– The good news is that the Birdcrunchers are willing to let the goblin heroes join their tribe.
– The better news is that the Birdcrunchers have heard of these four, and want one of them to become their new chieftain.
– The bad news is that before the goblins can join, they’ll need to endure a series of dangerous and humiliating tests. Very dangerous. Very humiliating.
– The worse news is that lately Birdcruncher chieftains have had really short lifespans—they’re being killed by the pet fire-breathing boar of a local ogre who wants the Birdcruncher land as his own.
– Can the four heroes of the now-dead Licktoad tribe save the Birdcrunchers and, in so doing, become their new leaders?

“We Be Goblins Too!” is an adventure for four 3rd-level goblin characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest roleplaying game. The adventure takes place near the coastal town of Sandpoint in the Pathfinder campaign setting, and serves as a sequel to “We Be Goblins,” Paizo’s popular 2011 Free RPG Day adventure!

===

Pathfinder: We Be Goblins
GM: Will Johnson
players 6, characters provided (FULL)
The Licktoad goblins of Brinestump Marsh have stumbled upon a great treasure—fireworks! Yet unfortunately for them, the tribe member responsible for the discovery has already been exiled for the abhorrent crime of writing (which every goblin knows steals words from your head). To remedy this situation, the Licktoads’ leader, His Mighty Girthness Chief Rendwattle Gutwad, has declared that the greatest heroes of the tribe must venture forth to retrieve the rest of the fireworks from a derelict ship stranded in the marsh. In order to prove themselves as the Licktoads’ bravest goblins, the PCs must complete a series of dangerous dares, from swallowing bull slugs and braving the dreaded Earbiter to dancing with Squealy Nord himself. Yet even once they’ve proven their mettle, the adventure is just beginning. For the ship in question is far from uninhabited, and Vorka the cannibal goblin would like nothing better than a few tasty visitors….

We Be Goblins! is an adventure for 1st-level characters in which the PCs play a horde of malicious and murderous goblins, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest RPG. The adventure takes place outside the town of Sandpoint in the Pathfinder campaign setting, but can easily be adapted for any campaign world. It also serves as a preview of Pathfinder Player Companion: Goblins of Golarion, and as an optional prequel to Pathfinder Adventure Path’s upcoming Jade Regent Adventure Path.

===

Savage worlds – Pirates: Pirates – sewing and biting
GM: Joel Soto
4-6 players; characters provided (3-5 remaining)
Our beloved group of pirates find themselves in between two sewings clubs. The drama unfold as they figure out what does wolf attacks happen to do with St. Kitts sewing celebration 🙂

Looking for something new in RPG? Want to try another system? Different style of playing ? Try Savage Worlds

===


6 to 10 pm

Star Wars: Edge of the Empire — Shadows of a Black Sun
GM: Josh McIllwain
players 4, characters provided (FULL)
A dangerous bounty hunter is hiding amongst the populace of Coruscant, the capitol of the Empire. Over the gripping three-part adventure in Shadows of a Black Sun, the Player Characters will gather information on their target, track him through the streets of a bustling city, and (with luck and skill) face off against him in a final, deadly confrontation. But when faced with such a dangerous and highly trained target, will you remain the hunter…or become the prey?

Shadows of a Black Sun, a free introduction to Star Wars: Edge of the Empire, includes a full adventure, four pre-generated characters, and a set of basic rules to help players and Game Masters become familiar with game’s core mechanics.

===

Pathfinder: We Be Goblins, Too
GM: Will Johnson
players 6, characters provided (1 remaining)
The Licktoads, once the great and fierce goblin tribe in Brinestump Marsh, were defeated by human adventurers! All that remains of the tribe are its four goblin “heroes”—Reta Bigbad the fighter, Chuffy Lickwound the rogue, Poog the cleric of Zarongel, and Mogmurch the alchemist. Homeless and bored, they left their swampy homeland to join the neighboring goblin tribe, the Birdcrunchers.
– The good news is that the Birdcrunchers are willing to let the goblin heroes join their tribe.
– The better news is that the Birdcrunchers have heard of these four, and want one of them to become their new chieftain.
– The bad news is that before the goblins can join, they’ll need to endure a series of dangerous and humiliating tests. Very dangerous. Very humiliating.
– The worse news is that lately Birdcruncher chieftains have had really short lifespans—they’re being killed by the pet fire-breathing boar of a local ogre who wants the Birdcruncher land as his own.
– Can the four heroes of the now-dead Licktoad tribe save the Birdcrunchers and, in so doing, become their new leaders?

“We Be Goblins Too!” is an adventure for four 3rd-level goblin characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest roleplaying game. The adventure takes place near the coastal town of Sandpoint in the Pathfinder campaign setting, and serves as a sequel to “We Be Goblins,” Paizo’s popular 2011 Free RPG Day adventure!

===

Psi-Run
GM: Scott Martin
4 players, characters generated at the table (1 remaining)
They took your life.
You got away.
They want you back.
Run!

Psi*run is a game of modern heroes; each player creates a character with an unusual gift. The game begins with a crash–your characters break free and have to keep ahead of their pursuers. Their wild talents may help them stay free–or destroy all of downtown. The dice are in the player’s hand; the difficult decisions are yours.


Sunday: Noon – 6 pm

Pathfinder GenCon Interactive Special! Four tables of six players each, working together.

S4-SP: Race For the Runecarved Key (1-12+) (Pathfinder Society – Pathfinder RPG)
By Kyle Baird and Tim Hitchcock. An ancient Thassilonian artifact has been unearthed in Magnimar and is to be auctioned off by the city government. In order to maintain good relations with those in power in the City of Monuments, the Pathfinder Society must obtain the relic without simply stealing it, although employing any other means necessary. It falls to the PCs to infiltrate the auction, sabotage the other bidders’ efforts, and call in favors from those in the Society’s debt to ensure the Runecarved Key (and the secrets it unlocks) belongs to the Pathfinders when the adventure draws to a close.

Sign up for a table on warhorn!

Feed Fresno 2012

We completed our third weekend of Feed Fresno and exceeded all of our expectations. Congratulations to everyone who pitched in and helped ensure that everyone gets to eat. Together, we raised over 3000 cans of food, and more than $300 for the food bank.

Our first event was a big Magic tournament, hosted by traveling Judge Sean Catanese, who brought some cool prizes along. The bin filled, and we wound up stashing extra food everywhere! To see more photos from the event, click through the photo below.

The second weekend was a minis marathon, organized by Ryan. There were lots of great events. Gut Shot was a crowd pleaser. Scott Richman’s Mordheim Demo wowed people with his awesome terrain. An album of Feed Fresno: Minis events is linked from the picture below.

Among the events of the minis weekend were the announcements of the painting contest winners! We had a lot of great entries.

The Feed Fresno finale was the board gamer meetup, featuring a Dragon Dice demo from 11am to 2pm, a Game Designers Guild meeting (that exploded from 4 to 15 people this month), and the X-Wing Kessel Run Tournament. Click through the picture below for images from Feed Fresno’s board game day.

After several hard fought rounds, Joe commanding Bobba Fett’s Slave One barely outmaneuvered Chris Jones guiding the Millennium Falcon in the Kessel Run finale.

Throughout the Feed Fresno events we had raffles. One of the most prized raffles was Rosalyn Clodfelter’s amazing TARDIS dice bag. You might say a few people were interested…

The event was an amazing success, showing off a tremendous spirit of giving. Ryan L. and Chris J. each donated the equivalent of 350 cans, tying for the most generous. Many others donated crazy amounts–several people donated over 100 cans!

Minicon 2 is complete!

The second minicon finished last night. Thank you to all the GMs who stepped up and provided games, and players who took time out of a busy Father’s Day weekend to join us.

From an organizer’s stand point, everyone seemed to step up and run without needing much direction. The games ran without many immediate complaints–hopefully everyone had a good time.

We didn’t shoot many pictures–the camera battery died after only a few snaps. If you have pictures you’re willing to share, please send us links to your shots online or email us pictures. Thanks!

Feedback and Planning

If you have comments about the mini-con just past, or ideas for improving future minicons, please send comments to events@crazysquirrelgamestore.com.

Below are my observations–I’d love to hear yours, whether they agree, contradict, or address entirely different things.
– Father’s Day weekend prevented many people from being able to participate, particularly on Sunday. That’s obviously less than ideal.
– The split-slots seemed to make scheduling trickier, increasing the number of game conflicts, without adding a lot of value. Below, please find a proposed schedule for next time. Knock it around–how would you improve it?
– The Sunday PFS slots didn’t align with the non-Pathfinder slots. It would have been nice to allow people to hop from one to the other, but I didn’t prepare far enough out to coordinate correctly.
– Registration was split between mini-con signups (via the form on this site) and Warhorn (for the Sunday PFS games.). It seemed to work out okay, but I’d understand if that proved confusing. After all, the Saturday PFS games were included in the minicon selector.
– I didn’t post a link to the players-in-games list during signups, mostly to prevent a “winner’s curse”. (In a winner’s curse, the games that start to fill up are rushed because “they’re obviously the best”, or because you can always switch to less in demand games later.) Do you want to see lists of players and games during signups? If so, at what point in the process do you want to see the list?
– Related: GMs, at what point in the process do you want to know what players are are signed up for your slot? Do you want a player list on game day? Do you want the email addresses of players to develop backgrounds, etc., before the con?
– I filled games in the order submitted, allowing people to pick all of their slots at once. Would it be “more fair” to require priorities (so everyone gets their first choice, in order, before we fill second choices)? That would be more complicated, and might introduce more errors, but if there’s a strong demand, we could try it.

Five Slot Minicon Schedule

Saturday Sunday
11-3 pm 11-3:30 pm
3:30-5:30 pm 3:30-7:30 pm
6-10 pm

Note that I sandwiched the 2 hour slot between the 4 hour slots on Saturday, so that 6 hour games can be created by merging slots to form 11am-:5:30pm or 3:30-10 pm sessions.

Thanks for helping create a great con! I’m already looking forward to the next one.
Scott

June 2012: Roleplaying Minicon Full Event Listing

Saturday Events

10 am: Store opens. Free RPG day handouts! Events begin at 10:30 am.

Dawn of the Scarlet Sun (Pathfinder)
Sat, June 16, 10:30am – 3:00pm
GM: Will Johnson, 6 players. An adventure for 5th-level characters. The coastal city of Magnimar is no stranger to crime, yet recently, a series of murders has sent a chill through the early morning streets. Someone—or something—is stalking and killing worshipers of Sarenrae, the goddess of the sun. The city guard is prepared to ambush the murderer, but they need help—help of the kind that adventurers are so good at providing. What is the sinister truth behind these violent acts?

The Night Clerk (Call of Cthulhu)
Sat, June 16, 10:30am – 3:00pm
GM: Allyson Fanning, 4 players. A freak blizzard traps the players in a hotel for night. When the power goes out it’s a race against time to survive the night.

Pirates! (Savage Worlds)
Sat, June 16, 10:30am – 12:30pm
GM: Joel Soto, 5 players. A band of heroic pirates are desperate for gold and adventure. The group is tricked with a nasty curse and must find a way to break it. All the while being hunted by the English.

What gives? (Castle Falkenstein)
Sat, June 16, 10:30am – 12:30pm
GM: JP Menard, 6 players. New Europa is on the brink of war. Can you find the clockwork person that is the key to stop the tension? He or she is in the middle of Victorian London. The world is Lord of the Rings with Jules Verne science fiction.

Dawn of Defiance: The Agent’s Gambit (Star Wars Saga Edition)
Sat, June 16, 1:00pm – 5:30pm
GM: Bryan Berrett, Players 3-5. It is a dark time in the galaxy. The evil Galactic Empire has spread from the Deep Core to the Outer Rim, and everywhere the Empire’s tyranny can be felt. Fleeing from the oppression of Emperor Palpatine’s minions, an agent of Senator Bail Organa has run to a transit space station above Brentaal. Known to be a vocal opponent of the Emperor’s policies, Organa may be the last hope of freedom in the galaxy. In order to stop this agent from reaching their destination, the Empire has sent out an alert to all Imperial Forces in the sector, including those on Sel Zonn Station, where the struggle for liberty rages on and the first sparks of rebellion have begun to burn….

Dawn of the Scarlet Sun (Pathfinder)
Sat, June 16, 1:00pm – 5:30pm
GM: Jack Krause, 4-6 players. The adventure module being given away during Free RPG Day. The coastal city of Magnimar is no stranger to crime, yet recently, a series of murders has sent a chill through the early morning streets. Someone—or something—is stalking and killing worshipers of Sarenrae, the goddess of the sun. The city guard is prepared to ambush the murderer, but they need help—help of the kind that adventurers are so good at providing. What is the sinister truth behind these violent acts?

Return Policy (D&D 4e)
Sat, June 16, 1:00pm – 5:30pm
GM: Andy Aleman, 5 players. Three weeks ago, your adventuring party discovered a mysterious artifact while exploring some ruins. Naturally, you threw it in your pile of loot and brought it home. Yeah, that was a big mistake. Return Policy is a brutal “fourtcore” style dungeon crawl. Characters will be provided. You may bring your own level 11 character ONLY IF you have a suitable matching mini.

The Whispering Wood (Storyteller)
Sat, June 16, 1:00pm – 5:30pm
GM: Johnathen Tonozzi, 3-5 players. Getting lost is a part of life. Sometimes we turn down a road we don’t recognize and can’t find our way back. Boats get lost in the ocean. Kids let go of their mother’s hand and go astray in a crowded mall. Of course, most people get themselves back on track through luck or skill, or ended up being found by someone else. But what if you got lost and never got found?…

D&D For Kids (4e D&D)
Sat, June 16, 1pm – 3pm
DescriptionCraig Brown runs a quick adventure for kids up to age 14. A great chance to introduce the next generation to tabletop roleplaying.

Legacy of Disaster (L5R 4e)
Sat, June 16, 3:30pm – 10:00pm
GM: Bill Kerney, 6 players. Legacy of Disaster is an introduction to the L5R roleplaying game, set in the world of Rokugan, which is basically medieval Japan with some Chinese influences. The players are all samurai attending a court held by a minor daimyo when disaster strikes… All PCs are pregenerated, and the rules system will be explained.

Undying Legacy of the First Ones [NeoExodus/Pathfinder]
Sat, June 16, 3:30pm – 10:00pm
GM: Will Johnson, players 4. At the request of the Sanguine Covenant, the PC’s travel to a small border village in the Caneus Empire besieged by a tribe of calibans. Aggressive, barbaric, cannibalistic, and dangerous, the calibans are a threat to civilized people everywhere. More is afoot than initially believed.

Dawn of the Scarlet Sun (Pathfinder)
Sat, June 16, 6pm – 10pm
GM: Josh McIllwain, 6 players. An adventure for 5th-level characters. The coastal city of Magnimar is no stranger to crime, yet recently, a series of murders has sent a chill through the early morning streets. Someone—or something—is stalking and killing worshipers of Sarenrae, the goddess of the sun. The city guard is prepared to ambush the murderer, but they need help—help of the kind that adventurers are so good at providing. What is the sinister truth behind these violent acts?

Return Policy [D&D 4e]
Sat, June 16, 6pm – 10pm
GM: Andy Aleman, 5 players. Three weeks ago your adventuring party found a strange artifact while exploring some ruins. Naturally, you threw it on top of the loot pile and brought it home. Yeah, that was a big mistake. Return Policy is a brutal, fourthcore style dungeon crawl. Characters will be provided. You may bring your own 11th level character ONLY if you have a suitable matching mini. This is a repeat of the afternoon game.

Shadowrun Intro
Sat, June 16, 6pm – 10pm
GM: Kevin Wing, Players: 5. This will be a demo of Shadowrun, running the adventure included in Catalyst’s Free RPG Day offering. New players are highly encouraged!

The Hunt (Savage Worlds, Slipstream)
Sat, June 16, 6pm – 10pm
GM: Scott Richman, Players: 2-6. Amid the fragments of worlds rules the science and flavor of 1930s Saturday morning pulp serials, for Slipstream is a realm of square-jawed heroes, ray guns, weird science, and rocketships. It is a realm where the morals are black and white, where good triumphs over evil, and where danger lurks at every turn. The Abarash’s elders have a dark and ancient secret. Once a year those who want to lead the Abarash go to a small unnamed fragment near Simba and perform a Koal, a Hunt of Intelligent Beings. The Koal is a tradition from ancestral times that decides the Abarash’s next Chief. It was long ago banned by other tribes of Lion Men, but not the fierce Abarash.

First Steps, Part 1: In Service of Lore (Pathfinder Society Intro)
GM: Geoff Worstell, 6 players. An adventure for 1st-level characters. In your first mission as a Pathfinder agent, the head of the Grand Lodge sends you on a number of missions throughout the metropolis of Absalom, pitting you against traps, thieves, and even an unruly devil, all in the pursuit of knowledge.

Sunday Events

Pathfinder: Morning Games
Sun, June 17, 11:30am – 3:30pm; 24 players total over 4 tables.

  • MOD: We Be Goblins! (PATH)
  • S3-12: Wonders in the Weave – Pt. 1: The Dog Pharoah’s Tomb (5 – 9) (PATH)
  • S3-EX: The Cyphermage Dilemma (1-5)
  • S3-Intro 2: First Steps—Part II: To Delve the Dungeon Deep (1) (PATH)

For scenario details and signups, see Warhorn.

(Pathfinder Society Game signups are via Warhorn! Click the link above and select your tables.)

Manitou Springs (Werewolf the Forsaken)
Sun, June 17, 2pm – 6pm
GM: Andrae Rodgers, 5 players. An introductory game of Werewolf the Forsaken. Perfect for first time players!

Neutral Grounds (Dresden Files RPG)
Sun, June 17, 2pm – 6pm
GM: Tony Ridgway, Number of Players: 3-5. Neutral Grounds: Come for the hot, fresh coffee. Stay for the cold-blooded murder. Two dead barristas … a missing proprietor … ghoul attacks … poser vampires … boy trouble. And it’s your case, whether you like it or not. Better make that a double espresso. The Neutral Grounds casefile is a one-shot mystery-adventure for the Dresden Files Role-Playing Game, intended for 3-7 [I will be capping this at 5, as I’m a new GM] characters at the “Up To Your Waist” [low-level] power level. Customizable, pregenerated characters with sheets and power details are provided. In addition, there will a 30 minute quick overview of how the Dresden Files RPG system works. Familiarity with the FATE system or its variants (Spirit of the Century is the big one) is a plus. Disclaimer: this will be my third session running as a GM, so patience and understanding are appreciated (as will be any feedback after the adventure).

The Island [Call of Cthulu]
Sun, June 17, 2pm – 6pm
GM: Sheila Mitchell, players 6: A few weeks ago, you were selected to join a crew of twelve for a Survivor like reality show. Now there are 7 left and things have gotten strange. Do you have what it takes to survive the Island? With your sanity intact?

Pathfinder Society: Afternoon Scenarios
Sun, June 17, 4pm – 8pm; 24 players total over 4 tables.

  • MOD: Dawn of the Scarlet Sun
  • S3-14: Wonders in the Weave – Pt. 2: Snakes in the Fold (5 – 9)
  • S3-EX: The Cyphermage Dilemma (1-5)
  • S3-Intro 3: First Steps—Part III: A Vision of Betrayal (1)

For scenario details, see Warhorn.
(Pathfinder signups are via Warhorn. Congratulations to Pathfinder on its very successful year of organized play!)

Minicon Schedule and Event Signup

Welcome to sign-ups for our second Roleplaying Games Minicon, June 16th and 17th. First, here’s a graphic of the many cool games on offer.

Below is the form to complete to sign up for the events. Please provide an email address rather than a phone number, if possible. I tend to write game confirmations quickly when responding by email; phone calls are often saved up for the weekend. If you want to know your status sooner, make it easy for me: include an email address.

A few notes. First: watch your beginning and ending times! Some 10:30 am games end at 12:30 pm, allowing participation in games that start at 1 pm. Other games starting at the same time last until 3 pm. Note: Players with time conflicts will not be signed up for any of conflicting slots until the error is corrected. So don’t shotgun and claim 3 games at the same time–you won’t get into any of them.

For descriptions of games, including GM and number of players, scroll down to June 16th on the “upcoming events” calendar to the right. Click on the event and a full description (including confirmation of the time block) will appear. You can open as many event listings at once as you like. Alternately, click on The Minicon Event Listing for the events in post format.

If you have any questions or problems, you can email us at: events@crazysquirrelgamestore.com

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