Roleplaying Minicon 2013 Games

Below are the first GMs to volunteer their time and expertise. Fill out the linked form and join this illustrious crew! (Player signups began Saturday June 1st.)

(The list below is current as of 6/14/2013)


10:30 am to 1 pm

Call of Cthulhu: The Haunted Mansion
GM: Allyson Fanning
4 players; characters provided. (FULL)
A group of ghost hunters have been invited by the owner of Gracey Manor to spend the weekend collecting evidence of ghosts. As they spend the weekend there a big question comes up, will they get to leave?

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Pathfinder: We Be Goblins Too!
GM: Josh McIllwain
6 players; characters provided (1 remaining)
The Licktoads, once the great and fierce goblin tribe in Brinestump Marsh, were defeated by human adventurers! All that remains of the tribe are its four goblin “heroes”—Reta Bigbad the fighter, Chuffy Lickwound the rogue, Poog the cleric of Zarongel, and Mogmurch the alchemist. Homeless and bored, they left their swampy homeland to join the neighboring goblin tribe, the Birdcrunchers.
- The good news is that the Birdcrunchers are willing to let the goblin heroes join their tribe.
- The better news is that the Birdcrunchers have heard of these four, and want one of them to become their new chieftain.
- The bad news is that before the goblins can join, they’ll need to endure a series of dangerous and humiliating tests. Very dangerous. Very humiliating.
- The worse news is that lately Birdcruncher chieftains have had really short lifespans—they’re being killed by the pet fire-breathing boar of a local ogre who wants the Birdcruncher land as his own.
- Can the four heroes of the now-dead Licktoad tribe save the Birdcrunchers and, in so doing, become their new leaders?

“We Be Goblins Too!” is an adventure for four 3rd-level goblin characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest roleplaying game. The adventure takes place near the coastal town of Sandpoint in the Pathfinder campaign setting, and serves as a sequel to “We Be Goblins,” Paizo’s popular 2011 Free RPG Day adventure!

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Dresden Files RPG: Neutral Grounds
GM: Tony Ridgway
5 players, characters provided (FULL)
Neutral Grounds: Come for the hot, fresh coffee. Stay for the cold-blooded murder.
Two dead barristas … a missing proprietor … ghoul attacks … poser vampires … boy trouble. And it’s your case, whether you like it or not.
Better make that a double espresso.
The Neutral Grounds casefile is a one-shot mystery-adventure for the Dresden Files Role-Playing Game, intended for 3-7 characters at the “Up To Your Waist” power level. Customizable, pregenerated characters with sheets and power details are provided.

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Dot-Dash-Dash-Dot: Fate Accelerated
GM: Scott Martin
5 players, Characters Provided (1 remaining)

Set in the very near future, astronomical listening posts around the world start receiving radio signals from the direction of Saturn. The message doesn’t appear to be a language, but is clearly the product of intelligent life. It will take a year to reach Saturn with even the fastest unmanned probes. Until the PCs are recruited by an agency that doesn’t exist…

This short scenario features simple rules and is intended for people new to roleplaying.

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Iron Kingdoms, Full metal Fantasy: Fools Rush In
GM: Nathan Clark
4 players, Characters will be provided (2 remaining)
(Introductory scenario) There’s money to be had if you’re good enough to survive as a mercenary in the Iron Kingdoms. Join a merry band of sell swords as they try to acquire their very own mercenary license in the bustling city of Corvis. Sign up to experience the adventure and see what awaits you in the Iron Kingdoms!

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Tenra Bansho Zero: The Phoenix incident. Canceled by GM.

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1:30 to 5:30

Dark Heresy: The Heresy Within
GM: Nick (Blitz) Clark
4-5 players, 1st level characters provided (2-3 remaining)
Stationed on the Imperial staging world Demancia.. a card game gone wrong.. a punch thrown in the wrong direction.. and bam! You’re suddenly in the stockade awaiting a penal colony.. when an Inquisitor takes notice of your actions. A bloody murder and pressing business elsewhere leaves him no choice but to take up new acolytes to deal with it…. those acolytes might just be you.

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Advanced Dungeons & Dragons: Quest for Undeath (and Other Worthy Causes)
GM: Clay Gilpin
6 players, characters provided (5 remaining)
Six weeks. Six weeks it’s taken you to get to the Valley of Shadow. Some of you seek the Wall and its knowledge of undeath; some of you seek to destroy the Wall; some just seek gold and glory…. It’s not a perfect team, but each member is capable in his own right.

The Wall of Byarta. The secrets of gods etched in runes on black obsidian. What tricks have the gods that protect such knowledge? What creatures might guard this epic monument?

You look to the left and right… hardy warrior, skulking thief, arrogant priest, mysterious mage… and an elf. Never trust an elf. But, the elfman did bring you here….

[This is an old-school dungeon crawl using some old-school rules. The original Advanced Dungeons & Dragons rules have a certain magic to them that no game since has been able to replicate. The books themselves are now musty, ancient tomes with archaic artwork and heavy language. Whether you're an grizzled old veteran or just getting started in RPGs, you're welcome at my table. Characters provided.]

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D&D Next: Vault of the Dracolich
GM #1: Andy Aleman (2 remaining)
GM #2: Ian Bethel (2 remaining)
GM #3: David Balough (2 remaining)
players 6/table, characters provided
Deep in the forest of Cormanthor lies the hoard of the dracolich Dretchroyaster, the prize of which is a diamond staff rumored to unlock the secrets of an ancient elven kingdom. The sage Imani is seeking dozens of adventurers to launch an all-out assault on the undead dragon’s lair. The dracolich is a powerful foe—too great for even several parties to conquer—so it’s going to take all of the heroes’ courage, cunning, and speed to survive the dracolich’s deadly vault.

This is a multi-table, interactive event!

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Pathfinder: We Be Goblins, Too
GM: James Tyner
players 6, characters provided (FULL)
The Licktoads, once the great and fierce goblin tribe in Brinestump Marsh, were defeated by human adventurers! All that remains of the tribe are its four goblin “heroes”—Reta Bigbad the fighter, Chuffy Lickwound the rogue, Poog the cleric of Zarongel, and Mogmurch the alchemist. Homeless and bored, they left their swampy homeland to join the neighboring goblin tribe, the Birdcrunchers.
- The good news is that the Birdcrunchers are willing to let the goblin heroes join their tribe.
- The better news is that the Birdcrunchers have heard of these four, and want one of them to become their new chieftain.
- The bad news is that before the goblins can join, they’ll need to endure a series of dangerous and humiliating tests. Very dangerous. Very humiliating.
- The worse news is that lately Birdcruncher chieftains have had really short lifespans—they’re being killed by the pet fire-breathing boar of a local ogre who wants the Birdcruncher land as his own.
- Can the four heroes of the now-dead Licktoad tribe save the Birdcrunchers and, in so doing, become their new leaders?

“We Be Goblins Too!” is an adventure for four 3rd-level goblin characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest roleplaying game. The adventure takes place near the coastal town of Sandpoint in the Pathfinder campaign setting, and serves as a sequel to “We Be Goblins,” Paizo’s popular 2011 Free RPG Day adventure!

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Pathfinder: We Be Goblins
GM: Will Johnson
players 6, characters provided (FULL)
The Licktoad goblins of Brinestump Marsh have stumbled upon a great treasure—fireworks! Yet unfortunately for them, the tribe member responsible for the discovery has already been exiled for the abhorrent crime of writing (which every goblin knows steals words from your head). To remedy this situation, the Licktoads’ leader, His Mighty Girthness Chief Rendwattle Gutwad, has declared that the greatest heroes of the tribe must venture forth to retrieve the rest of the fireworks from a derelict ship stranded in the marsh. In order to prove themselves as the Licktoads’ bravest goblins, the PCs must complete a series of dangerous dares, from swallowing bull slugs and braving the dreaded Earbiter to dancing with Squealy Nord himself. Yet even once they’ve proven their mettle, the adventure is just beginning. For the ship in question is far from uninhabited, and Vorka the cannibal goblin would like nothing better than a few tasty visitors….

We Be Goblins! is an adventure for 1st-level characters in which the PCs play a horde of malicious and murderous goblins, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest RPG. The adventure takes place outside the town of Sandpoint in the Pathfinder campaign setting, but can easily be adapted for any campaign world. It also serves as a preview of Pathfinder Player Companion: Goblins of Golarion, and as an optional prequel to Pathfinder Adventure Path’s upcoming Jade Regent Adventure Path.

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Savage worlds – Pirates: Pirates – sewing and biting
GM: Joel Soto
4-6 players; characters provided (3-5 remaining)
Our beloved group of pirates find themselves in between two sewings clubs. The drama unfold as they figure out what does wolf attacks happen to do with St. Kitts sewing celebration :)

Looking for something new in RPG? Want to try another system? Different style of playing ? Try Savage Worlds

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6 to 10 pm

Star Wars: Edge of the Empire — Shadows of a Black Sun
GM: Josh McIllwain
players 4, characters provided (FULL)
A dangerous bounty hunter is hiding amongst the populace of Coruscant, the capitol of the Empire. Over the gripping three-part adventure in Shadows of a Black Sun, the Player Characters will gather information on their target, track him through the streets of a bustling city, and (with luck and skill) face off against him in a final, deadly confrontation. But when faced with such a dangerous and highly trained target, will you remain the hunter…or become the prey?

Shadows of a Black Sun, a free introduction to Star Wars: Edge of the Empire, includes a full adventure, four pre-generated characters, and a set of basic rules to help players and Game Masters become familiar with game’s core mechanics.

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Pathfinder: We Be Goblins, Too
GM: Will Johnson
players 6, characters provided (1 remaining)
The Licktoads, once the great and fierce goblin tribe in Brinestump Marsh, were defeated by human adventurers! All that remains of the tribe are its four goblin “heroes”—Reta Bigbad the fighter, Chuffy Lickwound the rogue, Poog the cleric of Zarongel, and Mogmurch the alchemist. Homeless and bored, they left their swampy homeland to join the neighboring goblin tribe, the Birdcrunchers.
- The good news is that the Birdcrunchers are willing to let the goblin heroes join their tribe.
- The better news is that the Birdcrunchers have heard of these four, and want one of them to become their new chieftain.
- The bad news is that before the goblins can join, they’ll need to endure a series of dangerous and humiliating tests. Very dangerous. Very humiliating.
- The worse news is that lately Birdcruncher chieftains have had really short lifespans—they’re being killed by the pet fire-breathing boar of a local ogre who wants the Birdcruncher land as his own.
- Can the four heroes of the now-dead Licktoad tribe save the Birdcrunchers and, in so doing, become their new leaders?

“We Be Goblins Too!” is an adventure for four 3rd-level goblin characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest roleplaying game. The adventure takes place near the coastal town of Sandpoint in the Pathfinder campaign setting, and serves as a sequel to “We Be Goblins,” Paizo’s popular 2011 Free RPG Day adventure!

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Psi-Run
GM: Scott Martin
4 players, characters generated at the table (1 remaining)
They took your life.
You got away.
They want you back.
Run!

Psi*run is a game of modern heroes; each player creates a character with an unusual gift. The game begins with a crash–your characters break free and have to keep ahead of their pursuers. Their wild talents may help them stay free–or destroy all of downtown. The dice are in the player’s hand; the difficult decisions are yours.


Sunday: Noon – 6 pm

Pathfinder GenCon Interactive Special! Four tables of six players each, working together.

S4-SP: Race For the Runecarved Key (1-12+) (Pathfinder Society – Pathfinder RPG)
By Kyle Baird and Tim Hitchcock. An ancient Thassilonian artifact has been unearthed in Magnimar and is to be auctioned off by the city government. In order to maintain good relations with those in power in the City of Monuments, the Pathfinder Society must obtain the relic without simply stealing it, although employing any other means necessary. It falls to the PCs to infiltrate the auction, sabotage the other bidders’ efforts, and call in favors from those in the Society’s debt to ensure the Runecarved Key (and the secrets it unlocks) belongs to the Pathfinders when the adventure draws to a close.

Sign up for a table on warhorn!

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